• Maya Beginner to 3D Animation Study 2020

    DesignVideo May 10, 2020
    Maya Beginner to 3D Animation Study 2020

    Maya Beginner to 3D Animation Study 2020

    This study is designed for Maya beginner to more advanced users. Study what you need for 3D animations in Autodesk Maya: Texturing, Modeling, Rigging,  Lighting, Animation, Dynamics, and much more. Learn everything you need to know from the beginning to more advanced 3D animations. You can create your 3D animations, presentations, business intros in Autodesk Maya. As the industry-standard 3D animation software, studying Autodesk Maya is a magnificent skill to help you land a job in the film, music, and gaming industry. In this study, you will learn how to create your complete animation from scratch. During this entire study, you will be working on an influenced scene with a complete animated skeleton. By the end of the study, you will truly be motivated by your skills, and positive in using Autodesk Maya.

    Some Features:

    Maya is a top selection for creating convincing characters and the worlds around them. Here are some features;

    • 3D Modeling: UV editor workflow, look, and feel, Revamped sculpting toolset, Polygon modeling, OpenSubdiv support
    • Motion Graphics: MASH nodes, 3D Type, Improved vector graphics workflow, Motion Graphics toolset
    • Dynamics and Effects: Bifrost for procedural effects, Ready-to-use graphs, Bifrost Fluids, Interactive hair grooming, Deep adaptive liquid simulation, Bifrost Ocean Simulation System, Maya nCloth, Bullet Physics
    • 3D Animation: Cached Playback, Geodesic voxel binding, General animation tools, Time Editor, Shape authoring workflow, Animation performance, Parallel rig evaluation, Performance capture
    • 3D Rendering and Shading: Beautiful working environment, Arnold integrated with Maya, Look development with Hypershade, Color management
    • Pipeline Integration: Pipeline flexibility, Scripting, and API, Data and scene management tools, Scene Assembly tools for smarter data

    Requirements:

    • You should have Autodesk Maya installed on your PC to follow along with this study

    What you’ll learn:

    • Getting started with Maya and learning the interface
    • Modeling objects and scenes
    • Texturing your objects
    • Creating proper UVs
    • Shading your objects
    • Lighting scenes and creating shadows
    • Rendering your projects for high-quality playback
    • Rigging characters to prepare for animations
    • Motion graphics animation (MASH) toolkit
    • Simulating dynamic effects like cloth and smoke
    • Animate 3D objects with keyframes
    • Simulating dynamic effects like water, cloth, and smoke

    Who this study is for:

    • Anyone who wants to get started with Autodesk Maya
    • Anyone who wants to learn how to make 3D animations
    • This study is designed for Maya Beginner who wants to bring their skills to a more advanced level

    Author: Video School Online Inc
    Duration: 25+ Hours
    Size: 23.12GB

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    Study Topics:

    • 01 Introduction to the Course
      1. 1 1.01 Course Introduction
      2. 2 1.02 How to Download a Free Trial of Maya
    • 02 Maya Introduction
      1. 1 2.01 Interface Introduction
      2. 2 2.02 Manipulators and Camera Movement
    • 03 3D Modeling
      1. 1 3.01 Intro to 3D Modeling
      2. 2 3.02 Ghostbuster Trap
      3. 3 3.03 Insert Edge, Extrude, and Append
      4. 4 3.04 Bevel & Normals
      5. 5 3.05 Booleans
      6. 6 3.06 Knob Motion Path
      7. 7 3.07 Front, Merge Vertices
      8. 8 3.08 Front, Doors
      9. 9 3.09 Cord
      10. 10 3.10 Topology - Lineflow
      11. 11 3.11 Topology - Reducing Even Numbers
      12. 12 3.12 Topology - Reducing Odd Numbers
      13. 13 3.13 Bones - Imageplane Setup
      14. 14 3.14 Bones - Box vs. Edge Modeling
      15. 15 3.15 Bones - Make Live Tool
      16. 16 3.16 Bones - Sculpting
      17. 17 3.17 Bones - Eye Socket Edge Loops
      18. 18 3.18 Bones - Eye Attach
      19. 19 3.19 Bones - Nose
      20. 20 3.20 Bones - Cleaning Topology
      21. 21 3.21 Bones - Mirroring Head
      22. 22 3.22 Bones - Lattice Deformer
      23. 23 3.23 Bones - Spine Wire Deformer
      24. 24 3.24 Bones - Ribs Bend Deformer
      25. 25 3.25 Bones - Sternum
      26. 26 3.26 Bones - Right Side Body
      27. 27 3.27 Bones - Mirror
    • 04 Look Development - UV, Shading, Texturing, Lighting
      1. 1 4.01 Look Development Introduction
      2. 2 4.02 UVs Intro & Planar Projection
      3. 3 4.03 UVs - Merge Borders & Cylindrical Projection
      4. 4 4.04 UVs - Straighten and Transfer
      5. 5 4.05 UVs - Final Ghostbuster Trap
      6. 6 4.06 UVs - Bones Head
      7. 7 4.07 UVs - Bones Body
      8. 8 4.08 Intro to Shaders
      9. 9 4.09 Lighting Shaders
      10. 10 4.10 Photographic Textures
      11. 11 4.11 Procedural Textures
      12. 12 4.12 Scene Adjustments
      13. 13 4.13 Hypershade Intro and Fractals
      14. 14 4.14 Brushed Metal and Bump Maps
      15. 15 4.15 OBJ File Format & Fix Bones
      16. 16 4.16 Bones 3D Paint Tool
      17. 17 4.17 Mix Rust Shader
      18. 18 4.18 GB Trap Finishing Touches
      19. 19 4.19 Fog Lighting
      20. 20 4.20 Bones Displacement Map
      21. 21 4.21 Bones Glass Material
      22. 22 4.22 Bones Lights
      23. 23 4.23 Bones Render Sequence
    • 05 Rigging
      1. 1 5.01 Rigging Intro
      2. 2 5.02 Rigging QuickRig
      3. 3 5.03 Prop Rigging Parent Costraint
      4. 4 5.04 Prop Rigging Pivot Control
      5. 5 5.05 IK vs. FK
      6. 6 5.06 Bones QuickRig Skeleton
      7. 7 5.07 Bones Hands
      8. 8 5.08 Bones Joint Orientation
      9. 9 5.09 Bones Rotate Order
      10. 10 5.10 Bones Recreate Limbs
      11. 11 5.11 Bones Pole Vectors
      12. 12 5.12 Bones Hand Controls
      13. 13 5.13 Bones Reverse Foot Rig
      14. 14 5.14 Bones Foot Roll SDK
      15. 15 5.15 Bones Independent Toe
      16. 16 5.16 Bones Organize and Scale
      17. 17 5.17 Bones COG and Hips
      18. 18 5.18 Bones Spine Controls
      19. 19 5.19 Bones Shoulder and Fingers
      20. 20 5.20 Bones Hands To Shoulders
      21. 21 5.21 Bones Hand Spaces
      22. 22 5.22 Bones Head Spaces
      23. 23 5.23 Bones Skinning The Feet
      24. 24 5.24 Bones Moving Joints Fix
      25. 25 5.25 Bones Skinning Spine Weights
      26. 26 5.26 Pose Space Deformation
      27. 27 5.27 Bones Skin Body
      28. 28 5.28 Fix Forearm Twist
      29. 29 5.29 Bones Head Blendshapes
      30. 30 5.30 Bones Clean Up
    • 06 Animation
      1. 1 6.01 Bouncing Ball
      2. 2 6.02 Graph Editor
      3. 3 6.03 Finishing Generic Ball Bounce
      4. 4 6.04 Squash and Stretch
      5. 5 6.05 Ball Exercise
      6. 6 6.06 Ball Exercise Review
      7. 7 6.07 Animation Scene Setup
      8. 8 6.08 Follow Through
      9. 9 6.09 Follow Through Polish
      10. 10 6.10 Antics, Contrast, and Overshoots
      11. 11 6.11 Constraints
      12. 12 6.12 Referenced Rigs
      13. 13 6.13 Walk Cycle Start
      14. 14 6.14 Walk Cycle Mirror Keys
      15. 15 6.15 Walk Cycle Breakdowns
      16. 16 6.16 Walk Cycle Finish Lower Body
      17. 17 6.17 Walk Cycle Upper Body
      18. 18 6.18 Walk Cycle Offsets
      19. 19 6.19 Walk Cycle Polish
      20. 20 6.20 Walk Cycle Off The Spot
      21. 21 6.21 Walk Cycle Polish More
      22. 22 6.22 Walk Cycle Motion Trail Wrists
      23. 23 6.23 Walk Cycle Motion Path
      24. 24 6.24 Wrap Up
    • 07 Bonus Animation Demonstration
      1. 1 7.01 Part 1 Demonstration
      2. 2 7.02 Part 2 Demonstration
      3. 3 7.03 Part 3 Demonstration
    • 08 FX
      1. 1 8.01 Scene Scale
      2. 2 8.02 MASH Brick Wall
      3. 3 8.03 Bullet Simulation Intro
      4. 4 8.04 Bullet Shatter
      5. 5 8.05 Alembic Cache
      6. 6 8.06 nParticle Ground Shatter
      7. 7 8.07 Ground Bullet Simulation
      8. 8 8.08 Fix Sim
      9. 9 8.09 Fireflies Dynamics
      10. 10 8.10 Fireflies Dynamics Animated
      11. 11 8.11 nHair Rope
      12. 12 8.12 nCloth Banner
      13. 13 8.13 nCloth Vest
      14. 14 8.14 Bifrost Liquid
      15. 15 8.15 Bifrost Emitter
      16. 16 8.16 Bifrost Smoke 01
      17. 17 8.17 Bifrost Smoke 02
      18. 18 8.18 MASH Grass
      19. 19 8.19 Texturing
      20. 20 8.20 Render Setup 01
      21. 21 8.21 Render Setup 02

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