Maya Beginner to 3D Animation Study 2020 Maya Beginner to 3D Animation Study 2020 This study is designed for Maya beginner to more advanced users. Study what you need for 3D animations in Autodesk Maya : Texturing, Modeling, Rigging, Lighting, Animation, Dynamics, and much more. Learn everything you need to know from the beginning to more advanced 3D animations. You can create your 3D animations, presentations, business intros in Autodesk Maya. As the industry-standard 3D animation software, studying Autodesk Maya is a magnificent skill to help you land a job in the film, music, and gaming industry. In this study, you will learn how to create your complete animation from scratch. During this entire study, you will be working on an influenced scene with a complete animated skeleton. By the end of the study, you will truly be motivated by your skills, and positive in using Autodesk Maya.
Some Features: Maya is a top selection for creating convincing characters and the worlds around them. Here are some features;
3D Modeling: UV editor workflow, look, and feel, Revamped sculpting toolset, Polygon modeling, OpenSubdiv supportMotion Graphics: MASH nodes, 3D Type, Improved vector graphics workflow, Motion Graphics toolsetDynamics and Effects: Bifrost for procedural effects, Ready-to-use graphs, Bifrost Fluids, Interactive hair grooming, Deep adaptive liquid simulation, Bifrost Ocean Simulation System, Maya nCloth, Bullet Physics3D Animation: Cached Playback, Geodesic voxel binding, General animation tools, Time Editor, Shape authoring workflow, Animation performance, Parallel rig evaluation, Performance capture3D Rendering and Shading: Beautiful working environment, Arnold integrated with Maya, Look development with Hypershade, Color managementPipeline Integration: Pipeline flexibility, Scripting, and API, Data and scene management tools, Scene Assembly tools for smarter dataRequirements: You should have Autodesk Maya installed on your PC to follow along with this study What you’ll learn: Getting started with Maya and learning the interface Modeling objects and scenes Texturing your objects Creating proper UVs Shading your objects Lighting scenes and creating shadows Rendering your projects for high-quality playback Rigging characters to prepare for animations Motion graphics animation (MASH) toolkit Simulating dynamic effects like cloth and smoke Animate 3D objects with keyframes Simulating dynamic effects like water, cloth, and smoke Who this study is for: Anyone who wants to get started with Autodesk Maya Anyone who wants to learn how to make 3D animations This study is designed for Maya Beginner who wants to bring their skills to a more advanced level Author: Video School Online Inc
Duration: 25+ Hours
Size: 23.12GB
Study Topics: 01 Introduction to the Course
1 1.01 Course Introduction2 1.02 How to Download a Free Trial of Maya 02 Maya Introduction
1 2.01 Interface Introduction2 2.02 Manipulators and Camera Movement 03 3D Modeling
1 3.01 Intro to 3D Modeling2 3.02 Ghostbuster Trap3 3.03 Insert Edge, Extrude, and Append4 3.04 Bevel & Normals5 3.05 Booleans6 3.06 Knob Motion Path7 3.07 Front, Merge Vertices8 3.08 Front, Doors9 3.09 Cord10 3.10 Topology - Lineflow11 3.11 Topology - Reducing Even Numbers12 3.12 Topology - Reducing Odd Numbers13 3.13 Bones - Imageplane Setup14 3.14 Bones - Box vs. Edge Modeling15 3.15 Bones - Make Live Tool16 3.16 Bones - Sculpting17 3.17 Bones - Eye Socket Edge Loops18 3.18 Bones - Eye Attach19 3.19 Bones - Nose20 3.20 Bones - Cleaning Topology21 3.21 Bones - Mirroring Head22 3.22 Bones - Lattice Deformer23 3.23 Bones - Spine Wire Deformer24 3.24 Bones - Ribs Bend Deformer25 3.25 Bones - Sternum26 3.26 Bones - Right Side Body27 3.27 Bones - Mirror 04 Look Development - UV, Shading, Texturing, Lighting
1 4.01 Look Development Introduction2 4.02 UVs Intro & Planar Projection3 4.03 UVs - Merge Borders & Cylindrical Projection4 4.04 UVs - Straighten and Transfer5 4.05 UVs - Final Ghostbuster Trap6 4.06 UVs - Bones Head7 4.07 UVs - Bones Body8 4.08 Intro to Shaders9 4.09 Lighting Shaders10 4.10 Photographic Textures11 4.11 Procedural Textures12 4.12 Scene Adjustments13 4.13 Hypershade Intro and Fractals14 4.14 Brushed Metal and Bump Maps15 4.15 OBJ File Format & Fix Bones16 4.16 Bones 3D Paint Tool17 4.17 Mix Rust Shader18 4.18 GB Trap Finishing Touches19 4.19 Fog Lighting20 4.20 Bones Displacement Map21 4.21 Bones Glass Material22 4.22 Bones Lights23 4.23 Bones Render Sequence 05 Rigging
1 5.01 Rigging Intro2 5.02 Rigging QuickRig3 5.03 Prop Rigging Parent Costraint4 5.04 Prop Rigging Pivot Control5 5.05 IK vs. FK6 5.06 Bones QuickRig Skeleton7 5.07 Bones Hands8 5.08 Bones Joint Orientation9 5.09 Bones Rotate Order10 5.10 Bones Recreate Limbs11 5.11 Bones Pole Vectors12 5.12 Bones Hand Controls13 5.13 Bones Reverse Foot Rig14 5.14 Bones Foot Roll SDK15 5.15 Bones Independent Toe16 5.16 Bones Organize and Scale17 5.17 Bones COG and Hips18 5.18 Bones Spine Controls19 5.19 Bones Shoulder and Fingers20 5.20 Bones Hands To Shoulders21 5.21 Bones Hand Spaces22 5.22 Bones Head Spaces23 5.23 Bones Skinning The Feet24 5.24 Bones Moving Joints Fix25 5.25 Bones Skinning Spine Weights26 5.26 Pose Space Deformation27 5.27 Bones Skin Body28 5.28 Fix Forearm Twist29 5.29 Bones Head Blendshapes30 5.30 Bones Clean Up 06 Animation
1 6.01 Bouncing Ball2 6.02 Graph Editor3 6.03 Finishing Generic Ball Bounce4 6.04 Squash and Stretch5 6.05 Ball Exercise6 6.06 Ball Exercise Review7 6.07 Animation Scene Setup8 6.08 Follow Through9 6.09 Follow Through Polish10 6.10 Antics, Contrast, and Overshoots11 6.11 Constraints12 6.12 Referenced Rigs13 6.13 Walk Cycle Start14 6.14 Walk Cycle Mirror Keys15 6.15 Walk Cycle Breakdowns16 6.16 Walk Cycle Finish Lower Body17 6.17 Walk Cycle Upper Body18 6.18 Walk Cycle Offsets19 6.19 Walk Cycle Polish20 6.20 Walk Cycle Off The Spot21 6.21 Walk Cycle Polish More22 6.22 Walk Cycle Motion Trail Wrists23 6.23 Walk Cycle Motion Path24 6.24 Wrap Up 07 Bonus Animation Demonstration
1 7.01 Part 1 Demonstration2 7.02 Part 2 Demonstration3 7.03 Part 3 Demonstration 08 FX
1 8.01 Scene Scale2 8.02 MASH Brick Wall3 8.03 Bullet Simulation Intro4 8.04 Bullet Shatter5 8.05 Alembic Cache6 8.06 nParticle Ground Shatter7 8.07 Ground Bullet Simulation8 8.08 Fix Sim9 8.09 Fireflies Dynamics10 8.10 Fireflies Dynamics Animated11 8.11 nHair Rope12 8.12 nCloth Banner13 8.13 nCloth Vest14 8.14 Bifrost Liquid15 8.15 Bifrost Emitter16 8.16 Bifrost Smoke 0117 8.17 Bifrost Smoke 0218 8.18 MASH Grass19 8.19 Texturing20 8.20 Render Setup 0121 8.21 Render Setup 02Share Study: Post navigation