• User Experience Design Fundamentals

    Design May 8, 2020
    User Experience Design Fundamentals

    User Experience Design Fundamentals

    User Experience Design or UX is the process of graphic/website design teams use to create products that provide significant and consistent experiences to users. This involves the design of the complete manner of procuring and integrating the product, including aspects of branding, layout, usability, and purpose. In this study you’ll learn how to design compelling web sites, mobile sites, and mobile applications that boost conversions and leave users wanting more. It’s not just to simply have a web presence – you must have a web presence that’s capable to be successful. In this study the instructor will guide you through the critical components of User Experience (UX): Strategy, Scope, Structure, Skeleton, and Surface. As you learn you’ll be able to implement the knowledge lecturer teaches in dynamic lab practices and later to your own work as a developer or designer. If you’re a designer moving into a more complicated digital era or a developer who has to occasionally work as a designer as well, then this study is for you. You’ll feel more self-sufficient as you make design-related determinations about layout, design, information, color, and typography after completing this provocative study.

    “No product is an island. A product is more than the product. It is a cohesive, integrated set of experiences. Think through all of the stages of a product or service – from initial intentions through final reflections, from first usage to help, service, and maintenance. Make them all work together seamlessly.”

    — Don Norman, inventor of the term “User Experience

    What you’ll learn

    • User Experience Design (UX) and why it is so important
    • Components of User Experience
    • How the elements of UX work collectively
    • Strategies as components of User Experience
    • Research process
    • Classify business goals and user needs
    • Scope as an element of User Experience
    • Functional specification creation
    • Advance content requirements
    • Prioritize specifications and requirements
    • Building a skeleton as an element of User Experience
    • Navigation design
    • Architect data adequately
    • Organizing rules for digital communications
    • Effective information design creation
    • Learn how to design Wireframes
    • Learn visual design principles
    • Understand variance and uniformity
    • Learn the most excellent use of color and typography
    • Learn how A/B testing process works

    Requirements

    • Computer with an internet connection and web browser to browse web pages

    Who this study is for:

    • Web Designers and Developers
    • Mobile Designers
    • Engineers/Entrepreneurs/Business Owners
    • Students
    • Anyone who wants to make more compelling websites and mobile applications

    Author: Joe NatoliLast
    Language: English
    Size: 961MB

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    Study Topics:

    • 01 What is User Experience Design
      1. 1 1.01 Introduction a UXD Parable
      2. 2 1.02 What UXD Isn't
      3. 3 1.03 What UXD Is
      4. 4 1.04 Why Should We Care About UXD
    • 02 Understanding the Elements of User Experience
      1. 1 2.01 The Elements of User Experience
      2. 2 2.02 Exploring the Elements of User Experience
      3. 3 2.03 How the Elements Work Together
    • 03 Using the Elements - Strategy
      1. 1 3.01 The Research Process
      2. 2 3.02 Identifying Business Goals
      3. 3 3.03 Identifying B2B User Needs
      4. 4 3.04 Identifying B2C User Needs
      5. 5 3.05 Three Crucial Questions
      6. 6 3.06 First Use Questions
      7. 7 3.07 Strategy Takeaways
      8. 8 3.08 Strategy Lab Exercise
    • 04 Using the Elements - Scope
      1. 1 4.01 Defining Scope
      2. 2 4.02 Functional Specifications
      3. 3 4.03 Content Requirements
      4. 4 4.04 Generating Effective Requirements
      5. 5 4.05 Prioritizing Specs & Requirements
      6. 6 4.06 Scope Takeaways
      7. 7 4.07 Scope Lab Exercise
    • 05 Using the Elements - Structure
      1. 1 5.01 Defining Structure
      2. 2 5.02 Interaction Design
      3. 3 5.03 Information Architecture
      4. 4 5.04 Organizing Principles
      5. 5 5.05 Roles and Processes
      6. 6 5.06 Structure Takeaways
      7. 7 5.07 Structure Lab Exercise
    • 06 Using the Elements - Skeleton
      1. 1 6.01 Defining the Skeleton
      2. 2 6.02 Interface Design
      3. 3 6.03 Navigation Design
      4. 4 6.04 Convention and Metaphor
      5. 5 6.05 Information Design
      6. 6 6.06 Wireframes
      7. 7 6.07 Skeleton Takeaways
      8. 8 6.08 Skeleton Lab Exercise
    • 07 Using the Elements - Surface
      1. 1 7.01 Defining the Surface
      2. 2 7.02 Visual Design Principles
      3. 3 7.03 Following the Eye
      4. 4 7.04 Contrast and Uniformity
      5. 5 7.05 Consistency
      6. 6 7.06 Color and Typography
      7. 7 7.07 Surface Takeaways
      8. 8 7.08 Surface Lab Exercise
    • 08 Takeaways and Resources
      1. 1 8.01 Things to Remember
      2. 2 8.02 Tools of the Trade
      3. 3 8.03 Wireframing and Prototyping Software
      4. 4 8.04 AB Testing Software
      5. 5 8.05 Content Inventory Software
      6. 6 8.06 User TestingFeedback Software
      7. 7 8.07 Analytics Software
      8. 8 8.08 EducationalInformation Websites
      9. 9 8.09 Bonus Lecture Working with Clients and Stakeholders

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